Add app to local env and Path concat
Example with UE
ps1
# ... launch custonm version of ue, push in perforce
# Plugins args path is for pacakge implementation of rez package usage
$UEVersion="5.0.3"
# Get local workspace
$LocalWorkspace = (p4 -F %clientRoot% -ztag info) | out-string
$LocalWorkspace = $LocalWorkspace -replace "`n|`r"
# Compute engine plugin path
$EnginePath = Join-Path $LocalWorkspace "Dev"
$EnginePath = Join-Path $EnginePath "UnrealEngine-$($UEVersion)"
$EnginePath = Join-Path $EnginePath "Engine"
$EnginePath = Join-Path $EnginePath "Binaries"
$EnginePath = Join-Path $EnginePath "Win64"
# Add to path
$env:Path += ";$($EnginePath)"
# If no plugin requested
if ($null -eq $env:UNREAL_PLUGIN_PATH) {
Start-Process -FilePath UnrealEditor.exe
return
}
# Get requested plugins by custom env (in rez package)
$PathAsArray = $env:UNREAL_PLUGIN_PATH.Split(";")
$FinalParameters = ""
# Concat all plugin args from UNREAL_PLUGIN_PATH
Foreach($p in $PathAsArray)
{
$p = $p.replace('/', '\')
$FinalParameters += "-PLUGIN=`"$p`" "
}
# Execute final command
Start-Process -FilePath UnrealEditor.exe -ArgumentList $FinalParameters